Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
2
20240414IEEETG
Overview
Overview
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
XingguoChen
20240414IEEETG
Commits
8783cf02
Commit
8783cf02
authored
Jun 03, 2024
by
Lenovo
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
再补一句
parent
0a7f9c76
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
4 additions
and
1 deletions
+4
-1
document.tex
+4
-1
No files found.
document.tex
View file @
8783cf02
...
...
@@ -91,10 +91,13 @@ do not explicitly utilize exploration strategies
We proved that the 2048 game is acyclic between non-absorbing states.
This is the fundamental reason why explicit exploration cannot be
employed in the 2048 game.
Compared to explicit exploration strategies,
backward learning, restart, and optimistic initialization
are more suitable for acyclic MDPs or MDPs with acyclic structures.
\end{abstract}
\begin{IEEEkeywords}
Acyclicity, 2048 game, ergodicity, backward learning.
Acyclicity, 2048 game, ergodicity,
exploration,
backward learning.
\end{IEEEkeywords}
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment